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Easy Drum Replacement Tip A MUST READ (No Midi, No Third paty Plugins, No Bull)
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johnprice
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Joined: 19/02/2012 22:58:37
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Ever listen to your mix and say man I wish that kick drum was fatter, That Snare Drum was larger, that snare drum sucks the life out of the song, I can't get that kick to sound like anything. I just want to replace it fast an easy. Here is how you do it. But first, attention Macro Studio One savvy operators out there! I would like to automate this process to loop until last transient.
Anyway, Go to your Keyboard settings and change to Studio One Alternate, where your keyboard is "V" for paste and "C" for copy etc... Like a Mac setup (it will make this process easier later).
Go into your track (lets say Snare drum) and point your cursor to the beginning.
Create a New track (Snare A) and place it next to the snare drum track you want to replace.
Bring in a sample of a snare or kick that you want to replace with and place it on the new track.
Important!!! Copy this Sample once it is placed on the new track.
Group your original Snare and the new track Snare A.
Press "Tab" on your keyboard which will take you to the next Transient or next Impulse of sound.
Press "V" to Paste it. It will automatically paste in the new track.
Repeat until your at the end and review to see if there are any hits that need to be fixed.
Bring your drummer in for this and he can "Tab" "V" "TAB" "V" all day long.

This is where I need help I would like to create a Macro that once I copy the audio sample and Group that it can take over and loop until last transient. Can anyone help me?
mikejantram
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Joined: 25/07/2012 04:40:09
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I do it like this- lets replace the snare for example. Set a gate on the snare track and click the trigger button on the upper right. Add a new instrument track like sample one or impact, set the input on that instrument to "gate". Load the snare sample you want into the instrument and make note of what key it would be on the midi map. (c3 for example) go back to the gate and dial it in so it triggers properly, and set the trigger to play that sound. Once you have it all set up right, you can just play the song in real time, while recording the triggered snare to that new instrument track in midi form. if the trigger misses anything its easy to just add the midi note where you need it. Hope this helps!! its worked out really well for me!!
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Phil_The_Rodent
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Joined: 05/10/2012 22:10:31
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Try this: on your selected track, go to audio bend and Analyze.

Then make an instrument track and drag the original track with the bend markers onto the instrument track (you can set up a snare or whatever in Impact if you have specific samples you wish to use.).

All the bend markers appear as MIDI notes with proper velocities. Command-click C3 on the piano roll to select everything, arrow it to the correct trigger, then go through and delete what you don't need.

You can even use this to turn an internal laptop microphone into a highly expressive drum trigger.

This message was edited 1 time. Last update was at 30/06/2013 23:52:55

nathaneadam
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Joined: 15/07/2013 08:13:30
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Quickeys 4. It's got an endless trial period.
Create a new Quickey. Enter a series of "Type Keystroke" commands that replicate the series of keyboard shortcuts you just listed.
This will create one single keystroke to do them all. Tab>V, etc.
You should be able to do sound replacement like this in right around real-time for a normal drum track. I used this sort of thing all the time before Massey released their DRT, but I think it only works in Pro Tools. Quickeys will let you do it in any application.
Nutti
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A friend of mine wanted to sell me his e-drumkit, I sent him this link from my studio
http://m.youtube.com/index?&desktop_uri=%2F
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jimmydeluxe
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Joined: 02/11/2011 22:34:07
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mikejantram wrote:I do it like this- lets replace the snare for example. Set a gate on the snare track and click the trigger button on the upper right. Add a new instrument track like sample one or impact, set the input on that instrument to "gate". Load the snare sample you want into the instrument and make note of what key it would be on the midi map. (c3 for example) go back to the gate and dial it in so it triggers properly, and set the trigger to play that sound. Once you have it all set up right, you can just play the song in real time, while recording the triggered snare to that new instrument track in midi form. if the trigger misses anything its easy to just add the midi note where you need it. Hope this helps!! its worked out really well for me!!



I've done this before when it worked, and now it is not working--can someone else confirm? in 64bit mode--tried twice...
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jimmydeluxe
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Joined: 02/11/2011 22:34:07
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once again--still not working, using battery 4 or impact--64 bit
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jimmydeluxe
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Phil_The_Rodent wrote:Try this: on your selected track, go to audio bend and Analyze.

Then make an instrument track and drag the original track with the bend markers onto the instrument track (you can set up a snare or whatever in Impact if you have specific samples you wish to use.).

All the bend markers appear as MIDI notes with proper velocities. Command-click C3 on the piano roll to select everything, arrow it to the correct trigger, then go through and delete what you don't need.

You can even use this to turn an internal laptop microphone into a highly expressive drum trigger.


This also doesn't work...guess I have to use melodyne
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Phil_The_Rodent
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Joined: 05/10/2012 22:10:31
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jimmydeluxe wrote:
Phil_The_Rodent wrote:Try this: on your selected track, go to audio bend and Analyze.

Then make an instrument track and drag the original track with the bend markers onto the instrument track (you can set up a snare or whatever in Impact if you have specific samples you wish to use.).

All the bend markers appear as MIDI notes with proper velocities. Command-click C3 on the piano roll to select everything, arrow it to the correct trigger, then go through and delete what you don't need.

You can even use this to turn an internal laptop microphone into a highly expressive drum trigger.


This also doesn't work...guess I have to use melodyne


Which part isn't working?
jimmydeluxe
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dragging the original, analyzed track to the instrument track
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LMike
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Joined: 19/02/2011 12:02:34
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jimmydeluxe wrote:dragging the original, analyzed track to the instrument track


Pretty much. If the drums are "mixed" already and you need to isolate a kick or snare to supplement it, bandpass it first with an EQ to isolate the hit of something and bounce a copy of that to a new layer, to isolate the kick or snare, and then run that clip through transient detection.

It's all pretty easy without triggers.

You can kinda do it all automatically if you setup your EQ presets beforehand...

- Duplicate Layer
- Apply Event FX severe bandpass EQ preset with a narrow 60hz boost or whatever.
- Bounce the clip
- Detect Transients
- Create instrument track named "Kick"
- Copy / Paste the detected clip there.
- Transpose that midi clips notes to C1 (kick)
- Navigate back up and delete the temp layer on the drum track.



This message was edited 2 times. Last update was at 11/01/2014 17:04:36

Studio One Tips For Newbs

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jimmydeluxe
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Joined: 02/11/2011 22:34:07
Messages: 249
Location: Hollywood, CA
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I see what was happening--I was trying to drop the clip from the track display, not the editor--that's why it wasn't working. About the same number of steps this way as using melodyne. Cool, thanks guys--though the gate method still doesn't work, I guess...
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