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Conform drum beat to click track?
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CubaseUser
Presonic
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Joined: 30/08/2010 23:13:52
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Question which i hope someone can answer
I'm working on a song where the drums aren't played to a click.
I've imported the drum track and the first two bars are at 215BPM however after that it drifts out of sync with the click and i've found that over the duration of the song it moves +/- 3bpm either way.
I want the drum beat to conform to the metronome how do i do this in S1?
The track features multiple time signatures and also a couple of tempo changes mid song.
Help needed please
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CubaseUser wrote:Question which i hope someone can answer
I'm working on a song where the drums aren't played to a click.
I've imported the drum track and the first two bars are at 215BPM however after that it drifts out of sync with the click and i've found that over the duration of the song it moves +/- 3bpm either way.
I want the drum beat to conform to the metronome how do i do this in S1?
The track features multiple time signatures and also a couple of tempo changes mid song.
Help needed please


What you can do is set the tempo map in the tempo track, detect transient after that and quantize based on the the bend markers. But I'm pretty sure that for such complex situations you'll have to / want to go in and correct / check things manually as well.
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eike
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you should manually adjust the tempo of each bar before quantizing. Someone made a nice vid about it, i'm afraid i forgot who.
steps:
* while stopped
* set track to Tempo: don't follow (in the inspector)
* open tempotrack.
* enable cursor follows edit position
* for each bar:
* add tempochange using alt+click in the tempotrack.
* scale previous tempo using ctrl + drag in teh tempotrack.
* set track to Tempo: Timestretch
* if you want straight tempo, remove all tempochanges again. ctrl+b to write this into a file.
* quantize if you want.

the alternative would be to split the track at each bar (set quantize to 1/1, select event->split at grid) and bounce each event individually. or better cut after each PLAYED bar (this is more work, but you then in the next step you can just snap to bars)
then using alt on the right event border you can resize each event to remove the tempo changes in the audio. then select all, ctrl+b, quantize.

jpettit
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Video 2 shows how to tempo map.
http://forumsarchive.presonus.com/posts/list/15718.page

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bedstrom
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CubaseUser wrote:Question which i hope someone can answer
I'm working on a song where the drums aren't played to a click.
I've imported the drum track and the first two bars are at 215BPM however after that it drifts out of sync with the click and i've found that over the duration of the song it moves +/- 3bpm either way.
I want the drum beat to conform to the metronome how do i do this in S1?
The track features multiple time signatures and also a couple of tempo changes mid song.
Help needed please


Another way with v2:

1. Set the song tempo to 215
2. Set the Tempo to "Timestretch" and the algorithm to "Audio Bend" for the drum track the inspector.
3. Make sure bend markers are visible (check box selected in the inspector or bend panel)
4. Select the Audio Bend tool
5. Turn snap off
6. Just before each downbeat, click and drag the downbeat to match the bar line.

When manually placing bend markers like this, you don't need to detect the transients but you do need to display bend markers. When you have finished this bounce the track and the quantize if desired. I only takes a few minutes to work through all the bars of the song and it should lock in nicely to the tempo after that. I would probably listen back with a click then repeat this to fix any other beats that don't sound right.

This message was edited 1 time. Last update was at 25/11/2011 20:33:02

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CubaseUser
Presonic
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Joined: 30/08/2010 23:13:52
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thanks for the detailed replies. Very useful
Intel Dual Core 4300
4 gig ram
Asus P4B E
Novation Nocturn
M Audio Keystation Pro 88
Tascam FW1884
KRK Rokit RP 10 3
Roland TD4
two 19" TFT monitors
 
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