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Forum Index » Profile for mconrad » Messages posted by mconrad
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32.4.2AI » Issue with mute groups » Go to message
This is to let you know that you have edited a Mute Group. If you recall the Mute Group, the light should be solid. Editing the Mute Group by either adding or removing a Mute button will cause the Mute Group light to flash to indicate it has been edited from the saved parameters of the group.
32.4.2AI » Bug - Board Scene 100 only available via VSL-AI » Go to message
We're checking into this, thanks
24.4.2 » Scene Recall and GEQ output assignments » Go to message
The Subgroup Delay settings will only be heard on the mixer's Subgroup Outputs. If the Subgroups are patched to the Mains, the delay will not be heard on the Main Output. I just wanted to make sure you were using the Subgroup Outs when listening to hear the affect of the Subgroup Delay Settings.
24.4.2 » After 1.7 - GEQ & Sub Delay Wackiness » Go to message
No, it's for all Universal Control devices that are currently supported. Check out the release notes next to the download; they list all supported mixers and interfaces.
24.4.2 » Scene Recall and GEQ output assignments » Go to message
Hi All,

I wanted to let everyone know that we have posted an update (still in Beta) that fixes this issue in Universal Control. Navigate to the "DOWNLOADS" tab for the SL 24.4.2 and check it out.

We have also set up a place on our Forum where you guys can post your findings with this latest UC version. Please let us know how it works for you.

(http://forumsarchive.presonus.com/forums/show/58.page)

Thanks to everyone for being patient with us. We've been working hard to get this out to you before the holidays.
24.4.2 » After 1.7 - GEQ & Sub Delay Wackiness » Go to message
Hi All,

I wanted to let everyone know that we have posted an update (still in Beta) that fixes this issue in Universal Control. Navigate to the "DOWNLOADS" tab for the SL 24.4.2 and check it out.

We have also set up a place on our Forum where you guys can post your findings with this latest UC version. Please let us know how it works for you.

(http://forumsarchive.presonus.com/forums/show/58.page)

Thanks to everyone for being patient with us. We've been working hard to get this out to you before the holidays.
24.4.2 » Scene Recall and GEQ output assignments » Go to message
Hi All,

I have some information to share concerning the GEQ assign issue in VSL. We have been working on a fix for this issue and are close to getting an update out to everyone. UC 1.7 was a feature-packed release coupled with a maintenance release so we didn't have time to get to this, but we hope to post an announcement soon with a fix for this issue.

Thanks to everyone for your patience.
24.4.2 » After 1.7 - GEQ & Sub Delay Wackiness » Go to message
Hi All,

I wanted to give everyone a quick update. We have been testing a fix for this issue and are close to getting a fix out to everyone. UC 1.7 was a feature-packed release coupled with a maintenance release so this issue got past us.

We will post an announcement (hopefully soon) once we have an update for you. Thanks to everyone for your patience.
24.4.2 » Scene Recall and GEQ output assignments » Go to message
I'm looking into this now Frank. I'll report your request to add the unlink option to the GEQs in VSL. Hopefully, we can do something in regards to this in an upcoming release.

I'm thinking that since the option to override the GEQ link exists in SL Remote, maybe we can have that behavior reflect in VSL and vice-versa so that when a GEQ preset is loaded into one side of the Main (or any other linked buses) it doesn't have to load on the other if the user doesn't want it to.

By the way, thanks Big Joe Daddy for your kind words. It's much appreciated
24.4.2 » Scene Recall and GEQ output assignments » Go to message
I have to be honest here, I'm not sure what he meant either. I think there might have been some miscommunication or confusion. Here's the bottom line though:

1) We are aware that the GEQ assigns are not recalling in VSL as they are on the mixer. I think in Adam's message he alluded to that being the case. This issue has been discussed quite a bit around the PreSonus offices the past few days and we understand it is everyone's best interest to correct this so that VSL scenes have the ability to recall GEQ assignments the same as they are recalled on the mixer. Our developers are beyond swamped right now, but this is high on the list of concerns to be fixed as soon as possible.

2) It has always been the case that phantom power does not recall with scenes. It never has with the StudioLive mixers and I believe the consensus is to keep it that way as a precautionary measure.

I hope this helps to clear things up Mark... sorry for the confusion.
24.4.2 » Scene Recall and GEQ output assignments » Go to message
Hi Spirit,

Like you said I'm not allowed to give dates, but my suspicion is that you will hear more about a fix for this issue sooner than the times you suggested in your post if at all possible. The developers are really swamped but are doing their best to get in a fix for this issue ASAP.
24.4.2 » After 1.7 - GEQ & Sub Delay Wackiness » Go to message
Hi everyone,

Please rest assured that we are testing a fix for this issue right now and we will let you guys know very soon of our progress in getting it fixed.

We really do apologize for this issue. We added some extensive features this release and this tricky little bug slipped under our radar with everything else going on. That's no excuse, but we will get it fixed soon.

Thanks
24.4.2 » Scene Recall and GEQ output assignments » Go to message
Mark,

We are aware of the issue with GEQ assignment routing when recalling scenes in VSL on the SL 24.4.2 and we will be correcting this in an update. We are sorry it hasn't been corrected yet but it will be; I promise. Currently, the workaround would be to load the scene on the mixer itself if you need GEQ routing to be recalled in your scene. If done this way, the assignments will load correctly as long as the "GEQ" scene recall filter is set to "Yes". For the time being, we are sorry for the inconvenience. We mean that when we say it, because we honestly do care and want everything to work perfectly for everyone.

As for phantom power not being recalled with scenes, this was done intentionally as a safety precaution. Imagine you connect an expensive ribbon mic to channel 12 of the mixer and recall a scene where you thought 48V was turned off for that channel and you accidentally ruin a really nice mic. Some would rather take that chance, but PreSonus chose the safest route for the user to prevent something like this from happening. During setup, most people would rather wonder why their condenser mic isn't working and realize that 48V is off than kick themselves for it being on with the ribbon mic connected.

Please bare with us as we just added a few hefty new features to VSL. We WILL be going back to fix any remaining bugs; that's a fact.
24.4.2 » Universal Control 1.7 Released....COME AND GET IT!!!!!! » Go to message
Hey guys, we haven't seen any random subgroup delay times being assigned on the SL 24.4.2. Can you give us some steps to reproduce what you're seeing? Did it happen right after the firmware update or did it happen a while afterwards? Were you doing anything specific when this happened?

We would like to investigate what you guys are experiencing so please give us any information you think could help us to reproduce this. Thanks
StudioLive General Discussion » IOS 6.... You can do it and Presonus said its ok. » Go to message
Just to set you all at ease for a while, we are not going to leave the iPad 1 guys hanging. Obviously, we can't support iOS 5 forever. Having said that though, I'm sure it will be quite a while before we stop iPad 1 support. iOS 7 would have to be released before we even think about ending iOS 5 support, and even then we might not stop supporting iOS 5 right away.

Don't worry, we wouldn't treat you guys like that
 
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