having just switched to mac, i am wondering how the whole 32bitOS/64bit plugin thing works in S1... will S1 be able to address 4+ GB of RAM and use 64 bit processing on my plugins in the 32 bit version?
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sdrr00 wrote:having just switched to mac, i am wondering how the whole 32bitOS/64bit plugin thing works in S1... will S1 be able to address 4+ GB of RAM and use 64 bit processing on my plugins in the 32 bit version?
Nope, on Mac it works the same as on Windows, you need to enable S1 to run in x64 bit mode. Find the the S1 icon in your application folder. Select it and hit Apple+I. This will open the info dialog. In order to run S1 in x64 bit mode, uncheck the Open in 32-bit mode checkbox. From now on S1 will run in x64 bit, but will only support 64-bit plugins.
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sdrr00 wrote:having just switched to mac, i am wondering how the whole 32bitOS/64bit plugin thing works in S1... will S1 be able to address 4+ GB of RAM and use 64 bit processing on my plugins in the 32 bit version?
Nope, on Mac it works the same as on Windows, you need to enable S1 to run in x64 bit mode. Find the the S1 icon in your application folder. Select it and hit Apple+I. This will open the info dialog. In order to run S1 in x64 bit mode, uncheck the Open in 32-bit mode checkbox. From now on S1 will run in x64 bit, but will only support 64-bit plugins.
thanks for the response
all this is even when osx boots in 32 bit mode? is there a difference between booting in 64 bit and just running the app as 64bit?
No - not exactly. On Mac OS 10.6 you can run a program either in 64-bit or in 32-bit mode - no matter if the OS runs in 32 or 64 Bit - but adressing more than 4GB RAM won't work in 32-Bit mode. (some plugins can still)
Running S1 in 64-Bit mode has the limitation that only 64-Bit coded Plugins will work - there is no bit-bridge for MacOS.
That also is not to be mistaken with the 64-Bit floating-point audioengine - that double precision has nothing to do with the 64-Bit programming code.
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exactly - some Macs are unable to load 64bit kernel in SL due to Apple being ridiculous (and greedy trying to force people to upgrade their machines this way) but still even SL with 32bit kernel mode can run 64bit applications. The rest is exactly like Markus explained (it's really very often when people confuse floating-point precision bits with addresing space bits)
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So basically it works the same in the end in terms of memory usage. With some plugins being the exception. Any ideas as to which supersede the host limitations?
Mac OS X 10.9.3: iMac 21,5" - Core i3 - 8GB Ram
Mac OS X 10.9.3: MacBook Air 13" - Core i5 - 4GB Ram
PreSonus FireStudio Mobile || PreSonus AudioBox 44 VSL || Alesis Active M1 MkII || CME XKey || NI Maschine
PreSonus Studio One Pro 2.6 || Pro Tools 10 || Digital Performer 8 || Ableton Live 9 || Maschine v2
SSL Duende Native || Plugin Alliance Transient Designer, Rack Pro, DrumXchanger || Softube Studio & Mix Bundle || ArtsAcoustic CL1 bundle, Reverb, Big Rock || FabFilter Total Bundle || FXPansion All Plugins || NI Komplete 8 || Synapse Audio DUNE || Tone2 ElectraX || Waldorf Largo || Image-Line Drumaxx || D16 Group Total Everything || Novation V-Synth, Basstation, FX Suite || Camel Audio Alchemy
Joined: 25/04/2009 08:29:34
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I'm aware of the whole architecture and stuff, but I was curious which plugins can access extra memory, even when the host doesn't. As mentioned by Markus.
Mac OS X 10.9.3: iMac 21,5" - Core i3 - 8GB Ram
Mac OS X 10.9.3: MacBook Air 13" - Core i5 - 4GB Ram
PreSonus FireStudio Mobile || PreSonus AudioBox 44 VSL || Alesis Active M1 MkII || CME XKey || NI Maschine
PreSonus Studio One Pro 2.6 || Pro Tools 10 || Digital Performer 8 || Ableton Live 9 || Maschine v2
SSL Duende Native || Plugin Alliance Transient Designer, Rack Pro, DrumXchanger || Softube Studio & Mix Bundle || ArtsAcoustic CL1 bundle, Reverb, Big Rock || FabFilter Total Bundle || FXPansion All Plugins || NI Komplete 8 || Synapse Audio DUNE || Tone2 ElectraX || Waldorf Largo || Image-Line Drumaxx || D16 Group Total Everything || Novation V-Synth, Basstation, FX Suite || Camel Audio Alchemy