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RESOLVED:bugs in v2 audio bend, can anyone confirm or deny this one please ???
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donov
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Hey, don't want to be a buzz killer, but I've been playing with v2 since last night and I noticed a problem with audio warping with markers.
Is this noticed and confirmed?
At first I opened an old project from v1 and sometimes, not always, the warping did not work.
It does this weird thing where it lets me add the first marker and then it only allows me to add markers on the left side and not the right side of the first marker, but even the ones added on the left do not warp or affect the audio.
This is all done without analyzing the audio, if I analyze it, it works, but it adds markers for the entire track.

at first I thought it is always necessary to analyze the audio, but when I create a clean project and record audio I see that I can add markers and warp audio without analyzing, just add three markers and move the middle one.

to recreate:
- add instrument track and draw some notes
- transform to audio track
- bounce the new audio clip again and move it to another track, to be sure its clear of any unnecessary data
- try adding markers without analyzing it first

if you export a stem from the same clip it works,it looks as if the Transform to audio does something to it, but this happens to me also when opening old v1 projects without using transform but directly on audio

*EDIT: This is fixed now in the latest update

2.
there is a minor issue with the play cursor when you resize the editor up or down, it jumps positions

This message was edited 3 times. Last update was at 20/10/2011 17:33:54

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donov
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anybody, nobody tried and had this happen???
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themuzic
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donov wrote:anybody, nobody tried and had this happen???


Ok, just tried both and I'm not seeing that here (and I have tons of old V1 projects. I'll do it a few more times and see what I get but so far all looks ok.

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donov
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I guess I am making a video then
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LMike
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Just for the heck of it, it may not help at all, when you load an older project try clearing the cache. With the new bending and all that I think the cache may have changed a bit.

You can clear it in the "Performance Monitor" screen.

Also, if it happens again close the song and re-open it to see if there are markers showing in those places you clicked where you didn't see them. If you see it on re-launch it might indicate a screen drawing issue, not necessarily a marker issue.

I hope you get sorted.

This message was edited 1 time. Last update was at 19/10/2011 02:18:55

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donov
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donov
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LMike wrote:Just for the heck of it, it may not help at all, when you load an older project try clearing the cache. With the new bending and all that I think the cache may have changed a bit.

You can clear it in the "Performance Monitor" screen.

Also, if it happens again close the song and re-open it to see if there are markers showing in those places you clicked where you didn't see them. If you see it on re-launch it might indicate a screen drawing issue, not necessarily a marker issue.

I hope you get sorted.


the video above is done on a fresh new v2 song, tried with different synths, tried on another computer also

This message was edited 1 time. Last update was at 19/10/2011 02:28:29

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donov
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again, anyone? it cant be just me, I did it on 2 different computers. anyone from the devs, is this normal?
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the devs are busy celebrating and ordering their new luxury cars try again in a few days lol
donov
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well they should celebrate and relax of course, but all I want is acknowledgement, so I know it will be fixed.
I like how audio bend works, but this bug is annoying.
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c_horton
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I'm not seeing this particular issue (although I haven't tried that particular scenario yet to be honest) but I was playing with the v2 demo yesterday and particularly the transient stuff. I hit two other issues which I wondered if others had seen:

- I took a simple beat and dropped it on a track, then hit Q to do a simple audio quantise. Nice. Then playing this in looped mode I found that every so often (quite regularly - maybe every 2 or 3 loops) the audio would completely drop out somewhere within the middle of the loop and then stay silent until playback looped again and it would retrigger from the start of that next loop. A bit of unscientific twiddling seemed to show that switching from "Audio Bend" to any other mode (e.g. Drums) did not cause any dropouts. Then switching back to Audio Bend and the dropouts started again. I actually thought it must be a forced muting as part of the demo restrictions, but I don't actually think the demo has any such restriction...

- Secondly, I found that on even the simplest audio loops (e.g. a 4 on the floor kick, or a simple closed/open hi-hat loop) with glaringly obvious transients, the transient detection seems to place markers much later than you would expect. In fact, it seems to draw a little translucent box (the manual says to show the extent of what it believes is the transient) and this box starts exactly where you'd expect the transient marker to be placed, but then the actual transient marker is placed on the right-hand side of that box instead, which to me seems much too late.

Admittedly, I've yet to RTFM so maybe I'm just doing this all wrong at the moment!

Should just point out - I think this is a stunning v2 release by the way. So I don't want to sound in any way negative! Hopefully these are either user error or residual bugs that a point release will fix.
foetus666
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I also had audio loop loaded up all ok. Did some bending of the clip and still good. I think I edited some oOther tracks then the audio play back on the bended audio clip would drop out to silence on the fourth of the four duplicated loops. Something similar happened on a different session: but this time it was an audio bended clip that jusT would not play the first four beats. Dragging the event out of the loop braces , playing, theN dragging back to original position fixed issue. Hope this helps. If it happEns again will post again. Also of mention is adding new bend points doesn't work sometimes. Click in a slightly different spot and it works. This is with snap off. Love this version two and will be upgrading asap good bye ableton finally and relax

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donov
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c_horton wrote:I'm not seeing this particular issue (although I haven't tried that particular scenario yet to be honest) but I was playing with the v2 demo yesterday and particularly the transient stuff. I hit two other issues which I wondered if others had seen:

- I took a simple beat and dropped it on a track, then hit Q to do a simple audio quantise. Nice. Then playing this in looped mode I found that every so often (quite regularly - maybe every 2 or 3 loops) the audio would completely drop out somewhere within the middle of the loop and then stay silent until playback looped again and it would retrigger from the start of that next loop. A bit of unscientific twiddling seemed to show that switching from "Audio Bend" to any other mode (e.g. Drums) did not cause any dropouts. Then switching back to Audio Bend and the dropouts started again. I actually thought it must be a forced muting as part of the demo restrictions, but I don't actually think the demo has any such restriction...

- Secondly, I found that on even the simplest audio loops (e.g. a 4 on the floor kick, or a simple closed/open hi-hat loop) with glaringly obvious transients, the transient detection seems to place markers much later than you would expect. In fact, it seems to draw a little translucent box (the manual says to show the extent of what it believes is the transient) and this box starts exactly where you'd expect the transient marker to be placed, but then the actual transient marker is placed on the right-hand side of that box instead, which to me seems much too late.

Admittedly, I've yet to RTFM so maybe I'm just doing this all wrong at the moment!

Should just point out - I think this is a stunning v2 release by the way. So I don't want to sound in any way negative! Hopefully these are either user error or residual bugs that a point release will fix.


- I can confirm your first bug, just downloaded a free drum loop wav file, dropped it in, hit quantize with audio bend selected and loop playback, every 2 or 3 times the last quarter off the loop gets silent until the next loop.
AAAND when I remove the bend markers from the quantization and try to add manual markers the bug I mention happens on this loop to

- also the bug I mention in the video above seems to happen when adding event fx and rendering the audio also

This message was edited 1 time. Last update was at 19/10/2011 12:07:26

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donov
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foetus666 wrote: Also of mention is adding new bend points doesn't work sometimes. Click in a slightly different spot and it works. This is with snap off.


when this happens and when you manage to add markers manually if you move them do they stretch/affect the audio,also try, when this happens to you again, after adding the first marker to add one to the right of it and to the left of it
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maik
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Donov, I can reproduce your first bug. It seems to happen directly after bounce.
We are trying to fix this ASAP...
Maik Oppermann

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